Thursday, May 29, 2008

Pre-press & Design Strategy

November 16, 2006



Pre-press & Design Strategy



“An idea, verbally described, has very little value. An idea, demonstrated through an embodiment is powerful. This distinction is what defines design in a meaningful way. To design, one must be able to embody ideas, not just have them. There are a range of ways of doing so, from drawing to models.”


- Chris Conley – professor of Institute of Design




Design behaviors




1. Being user centered


2. Being collaborative (team work)


3. Challenging existing mental models


. use of abductive thinking (what could be) ability to visualize difficult concepts


5. Using prototypes and experiments


6. Ability to work with deadlines


7. Strong presentation skills


8. Strong problem solving skills


9. Cultural contextual knowledge (historical, social, commercial)




How design strategy is put into action




start with observation


try out a lot of ideas by making models or videos


storytelling is important; having an emotional story that connects with consumers raises chances of success.




What is the process of good design?




Creating a brief


Understanding the scope of work


Who is the target audience


What is the scope and scale


What are the technical parameters


Assembling a team


Collaboration is key


Brainstorming





The outcome should be a plan for how treatment is realized




Look at other treatments


Bring books, videos, images, music, links to online content


What will the user experience be?


How deep and comprehensive will it be?


What metaphors or aesthetic direction will guide the visual design?


What will inspire the interface?




Document concept




This creates the creative roadmap


Determine the most appropriate format for documentation


Identify content needs – assets, text, information, data


Identify media needs-sound effects, music, voice over, video, audio, etc.


Identify technical needs if website or kiosk based – server developed platforms, host needs, software


Create information architecture of the project


Create wireframes that show features of interfaces


Storyboard sequence of wireframes that plots a typical user experience


Create technical diagrams (database, e.g.)


Document proposed interactive behaviors


Create visualizations of proposed experience in context (3d)



Developing visual explorations




Establish look and feel of the project


Collect and collage inspirational content: what are the elements that ignited the trajectory of the proposed treatment?


Develop a color palette and system


Establish design vocabulary


Provide examples of prorposed typography and how different fonts could serve different voices


Develop identity for project


Show how media would be treated: 3d



Creating prototype




Working prototype or proof of concept


Determine if prototype will be “throw away” or first-generation of the final project


Create skeletal working interactive that demonstrates functionality


Keep the prototype as flexible and mutable as possible



Creating comps




Identifying each unique interface


Layered photoshop or illustrator files are created and are “production ready”


Create comp presentation with narrative to explain screens/slates


Concentrate first on screens that re most representative of the body of the experience


After “typical” screens are flushed out, address the



Creating production art




Converting comps to ready files




Good reading and resources




jamming – kao


seeing what’s next; flow theory – mihaly csikszentmihaji




Design examples




ZIBA Design in Portland, Ore.


Chicago’s Doblin Inc.


IDEO in Palo Alto, Calif.




Blogs on Design and Creativity and Innocation




Design observer


www.designobserver.com


www.designers-who-blog.com


design.weblogsinc.com


creative generalist – outpost for curious divergent thinkers who appreciate wnew ideas from a wide mix of resources


creativegeneralist.blogspot.com




Design ideas




design boom www.designboom.com


design council www.design-council.org.uk


design crux www.designcrux.netforms.com


design addict www.designaddict.com


ad archives – http://www.adflip.com


media inspiration www.mediainspiration.com


Philips design www.design.philips.com


Dexigner www.dexigner.com




Inspirations




portfolio sites


altpick – source for creative talent and information


altpick.com


portfolios.com


future films


a.i. artificial intelligence


www.creax.com/ExLink.asp?id=3713&ur=http://aimovie.warnerbros.com/trailer.html


back to the future


http://www.creax.com/ExLinks.aspx?id=3714&url=http://www.bttfmovie.com/


the matrix


http://creax.com/ExLink.aspx?iid=3716&url=http :




Toolbox




Designarchives.aiga.org


Digial expert dx.shridan.com/advisor/main.html


Identify works www.identifyworks.com


Lorem ipsum www.lipsum.com


Morgue file www.morguefile.com


Paper measurements home.inter.nent/eds/paper/index.html


Symbol library www.symbols.com


Ideabook.com




Getting work




aquent – creative staffing and services


marcom.aquent.com


www.creativehotlist.com


www.talentzoo.com


52 limted www.52ltd.com


www.coroflot.com









No comments:

Post a Comment